Smartphones have replaced lots of types of small devices. iOS and Android have made it easy to build apps that perform all kinds of functions, replacing other standalone devices like media players and GPS. It’s been wondered if they would replace handheld gaming devices, and for many people they have. For awhile, I thought they had, at least for my needs. But after trying to play games on touchscreen-only devices for years, I’ve largely felt unenthused about the deeper and more engaging games that would come from big studios. These games required a higher level of precision control that touchscreens just couldn’t deliver.
The PS Vita caught my attention about a month before its launch in the US. It combines a lot of the best features of smartphones with the controls of console games. It has a gorgeous, large, high-resolution touchscreen (and a back panel that is touch-sensitive), as well as a tilt sensor and cameras for augmented reality games. But it also has almost all of the buttons of a typical PS3 controller, including two analog sticks. Sony managed to cram all of this functionality into a device that, while large, is not too big to fit into my pocket, and with long enough battery life for a busy day interspersed with some gaming. The combination of apps and games (which I will describe as just “apps” for the sake of this review) is powerful, and the hardware power and display size make it a compelling device.