This is hilariously effective. It scrapes a few online lyrics databases and does some analysis to determine the quality of a rhyme. Be sure to check the bottom of the whitepaper for some sample output. Direct PDF link.
iPhone had the first two store UIs; the iTunes Store for content like music and movies, and the App Store for software. The iPad will add a third, the iBookstore, for buying eBooks. These stores all provide content for users to extend the utility of their device. But each has a pretty different user interaction model for accessing, purchasing, and consuming that content.
- The iTunes Store is a separate app that is completely distinct from the iPod app. When you find something to buy, prompting you for your iTunes account password. It then adds the purchase to the app's Downloads tab. Once you have purchased the content, you must then switch back to the iPod app to listen to or watch it.
- The App Store is a separate app. When you purchase something, it prompts you for your iTunes password, and then exits to the home screen, switching to the screen where the app will live. The state of the download is reflected in the app icon. When the download is complete, you tap the icon on the home screen to use it.
- The iBookstore (the one word is the official name as used by Apple) is not a separate app, but lives within the iBooks app on the iPad. Purchasing content prompts for the iTunes password and downloads in-app, which can be directly accessed after it has finished downloading.
Each type of content follows a different workflow when going from access to purchase to use. If a goal of the iPad's low price is to drive content sales through the three stores, as some speculate is the case, then the purchase model should be as streamlined for the different types of content. Forcing different workflows will only confuse users who can't remember which type of content comes from where.
We've all got our thoughts on what the Jesus Tablet will be, so here are my guesses. I fully expect to be completely wrong on all of this, as many of these answers are completely blind shots and that Apple will blow my expectations out of the water.
- 8"-10" touch screen, running at 1280x720
- Very thin; less than 1/2" thick (the iPhone 3GS is 0.48" thick)
- About 1lb heavy, light enough to hold in one hand
- 8 hours of battery life
- 32 or 64 GB SSD
- 3G over GSM, and Apple's US 3G partner will continue to be AT&T
- There will be some way to pair your Tablet cell connection with your iPhone's cell connection; either with an official announcement of AT&T tethering, or by adding your Tablet to the 3G account
- Front-mounted camera
- Some kind of collapsible stand in the frame, so the device can sit on a table
- Multi-touch on the display, exactly like the iPhone
- Multi-touch on the back of the device, similar to the surface of the Magic Mouse
- Photos and video via front-mounted camera
- Audio via front-mounted microphone and speakers, wired headphones, or Bluetooth
- Dock connector
- Expanded voice recognition
- Software keyboard, no Bluetooth keyboards available
- It will run the iPhone OS 4.0; or rather, the iPhone OS will become a "Mobile OS X", consisting of the heavyweight Tablet and the smaller iPhone.
- It will allow multiple apps to run at the same time, with some UI for viewing multiple apps alongside each other. This may not be possible on the iPhone.
- It meant to replace a full PC for most common day-to-day needs
- iPhone applications will not run "automatically", but will need to be resubmitted through the App Store approval process. Most applications will run without much modifications. Icons will need to be higher resolution.
- A system-wide Dock for documents, applications, and small widgets will be onscreen at all times
- The home screen will be significantly revamped, and renamed to the Dashboard. App icons, web clippings, and widgets will be freely arrangeable.
- Handwriting recognition will be available for text input, with an optional stylus, or with a gesture such as two closed fingers drawing as if you had a pen.
- Some gestures will be used on the back of the device, such as scrolling and zooming.
- Standard kind of iPod and Internet communications apps the iPhone OS comes with. iTunes video, iTunes LP content, Maps, and Safari web content will look phenomenal.
- Sketchbook, an unlimited workspace to sketch and write notes, with collaboration features.
- iWork, a full port of the iWork application suite, tied to the Internet (and expansion of the iWork.com web application), with collaboration features.
- iChat, a port of the Mac app, with a heavy emphasis on video conferencing
- The SDK will be available immediately, with a simulator.
- There will be an emphasis on application interoperability.
- Applications will be able to register plugins with view controllers and UTIs. When an application wants to expose an object (say, an image) to other apps, it will look for app plugins which respond to the "public.image" UTI, load one which matches the UTI, and present the view without leaving the application.
- Applications will be able to expose services, similar to how they work on Mac OS X. Services will be integrated into the voice control system.
- 32 GB model will be available for $899
- 64 GB model will be available for $999
- Available in US in March, major countries by summer
- There will not be a WiFi-only model at launch.
- Updated MacBook Pros and MacBook Airs, with the mobile Core i5 "Arrandale" processors from Intel.
- There will be no mention of Verizon
- There will be no updates to the iPod or the Apple TV
- There will be no announcements of the iPhone 4G
OpenEmu is a Cocoa framework and application for running multiple emulators as plugins. Many popular open source emulators; such as SNES9x, Nestopia, and VisualBoyAdvance; are fully compatible with this system. As all the emulators are going through the same architecture, it can be tuned to use the latest Quartz and Core Graphics technologies to deliver screaming performance.
Most of my participation has been in fixing bugs and doing some application-side coding. My big task so far is an in-development ROM organizer powered by Core Data, with smart playlists, Quick Look for save states, and ratings.
I could not be more pleased about this news. iTunes 8.1, which was released about an hour ago, renamed "Party Shuffle" to iTunes DJ. I've used Party Shuffle for a long time as a queue of music to play for day-to-day work, and have been frustrated with Apple's Remote iPhone app and its lack of support for Party Shuffle. But their 1.2 App Store update, also released earlier today, has full support for it.
iTunes DJ divides iPhone users into two groups - guests and, for lack of a better term, the admin. The admin's iPhone is paired to iTunes as before, and they get the iTunes DJ playlist added. You can skip through songs, cast a vote (addressed below), and request songs. While iTunes DJ is playing, selecting a song anywhere else throughout the app brings up a menu asking if you want to add to iTunes DJ or play on its own.
Guests don't have to pair their iPhones to iTunes. They get to see a modified Now Playing screen, devoid of playback control. They can, however, request songs for iTunes DJ, and cast votes for songs. When they request a song, it automatically casts a vote for it.
Votes are pretty simple on the facet, but appear quite useful. Songs in the queue can be voted on by anybody. As they get voted on, they are automatically resorted in the queue by number of votes. However, you might get some guy at the party vote-clogging all night; fortunately, votes can be shut off by the admin.
All in all, this is the Big Deal feature in iTunes 8.1, and seems very well thought out.