A Flash game where you must manipulate time a la Braid. This game incorporates the idea of a paradox.
FightClub is a Cocoa framework for connecting to and controlling a remote Hellanzb server. It uses XML-RPC for communication. It was written primarily as an exercise with dealing with making networked objects.
Status:
Inactive
I totally agree with Chris on this one. We are only now getting to the point where users are being exposed to significantly more complex web applications. Atwood is arguing against innovation in that space; I say embrace it.
While the announcement of the game is itself awesome, this represents another major console publisher bringing a well-known brand to the iPhone.